Minecraft in Education: Leveraging a Game-Based Learning Environment for Connected Learning with GameTrain Learning & Temple University Computer Services

About this Series

Minecraft is a computer, tablet, and Xbox video game that has sold over 33 million copies since it launched in 2009. For gamers, Minecraft is a fun and addicting video game that you can play together with friends. For educators, it’s a learning environment, design tool, and activity that can develop grit, resourcefulness, and other meaningful life skills. Come join us during this month-long series to explore and discuss the educational potential of Minecraft through actual, hands-on gameplay inside of the Minecraft world, and open chats with the Connected Learning community.

Monthly Webinar Series

Calendar

Kick-off: An Introduction to Minecraft in Education
3:00 PM PST
Event link: CHECK OUT THE FULL RECAP
Webinar and Chat featuring Liam O'Donnell and Colin Gallagher
4:00 PM PST
Minecraft In-Game Session #1
Event link: Participation Info
Minecraft 101 and Basics of Game-Based Learning Environments
3:00 PM PST
Minecraft and the Evolution of Game-Based Learning Environments
Event link: CHECK OUT THE FULL RECAP
Webinar & realtime Chat
4:00 PM PST
Minecraft In-Game Session #2
Event link: Participation Info
What does Minecraft teach you & how do those skills transfer to education?
4:00 PM PST
Minecraft, Connected Learning, and Their Impact on the Classroom
Event link: CHECK OUT THE FULL RECAP
Webinar & realtime Chat
4:00 PM PST
Minecraft In-Game Session #3
Event link: Participation Info
What are some ways Minecraft is being creatively applied to the real world?
5:00 PM PST
Real-World Examples and Possible Future Applications of Minecraft
Event link: CHECK OUT THE FULL RECAP
Webinar & realtime Chat

Partners

GameTrain Learning is a 501(c)(3) educational nonprofit organization that promotes game-based learning in schools via professional development workshops, curriculum development, educational game design and development, and afterschool/summer workshops.
Temple University runs a Minecraft server called "Dig" which is used for joint innovative classroom and research projects with educators.

Bios

Randall Fujimoto is a game-based learning designer and the director of GameTrain Learning. He specializes in designing professional development workshops and courses, educational games, project-based learning lessons, and other learning programs.

Rick Moffat is an educational technology expert with 14 years experience deploying and managing enterprise-level hardware and software solutions in higher education. He also helps host Minecraft servers at Temple University for a number of innovative classroom and research projects.

Stephen Elford is a secondary teacher in Victoria, Australia, interested in using games to engage students in their learning. He has been using MinecraftEDU to teach lessons such as cell biology, de Bono’s Thinking Hats, and basic neurology.

Joel Levin is a computer teacher at a private school in New York City, and the owner & co-creator of MinecraftEdu -- the officially supported version of Minecraft for education. He also runs "The Minecraft Teacher" blog.

Liam O'Donnell is a founding member of GamingEdus -- a growing group of educators using video games, like Minecraft, to foster critical thinking and literacy skills in students. He also helps run a "Multi-School Minecraft Server" -- a single virtual world shared by four inner-city Toronto-area schools.

Colin Gallagher is an ES/MS Technology Integrator at Singapore's ISS International School, host of the "Minechat" interview series on YouTube, and creator of the "Minecraft in Education" Google Plus Community.