Katie Salen - Making Learning Irresistible: 6 Principles of Game-like Learning
The principles underlying a learning model that uses the intrinsic qualities of game design and play to reimagine what learning might look like for youth.
About This Speaker
Katie Salen locates her work in the field of game design and serves as the Executive Director of a non-profit called the Institute of Play that is focused on games and learning. She is also Professor of Games and Digital Media at DePaul University.
Resources
How to Join Us and Participate
- Watch on our Livestream Channel
- Watch on this site's home page from 10:00am - 11:00am PST
- Use the text-based Chat on the Livestream Channel
- Tweet using the hashtag #ConnectedLearning
Download a PDF of this session's Livestream Chat archive
Mentioned
- Quest2Learn
- Institute of Play
- Howard Rheingold interviewing Katie Salen about DML2011
- Katie Salen-related content on DMLcentral.net
- Game Design work from the Macquarie ICT Innovations Centre
- Massively Minecraft Educator community
- Minecraft server at Temple University
- Example of Quest2Learn's curriculum
- Example of Modeling Instruction
- Competency-based white papers fro iNACOL
- Open Badges project
- Clint Hocking's blog
- Game-based learning content on NWP's Digital IS site
Asked
- (23:40) When you're encouraging failure so much...even in a safe place, does that affect their self-esteem and how do you make the trade-off there?
- (31:44) How do you situate your gameplay in regard to state standards? How do you deal with the unconvinced?
- (46:24) Something that we've been experimenting with and I'd be curious, Katie, to see if that's something you're doing at your school is putting students in the role of learning designers so that they are designing the learning in all sorts of spaces for other students--is that something that your students do do? And would that also include assessment?
- (52:14) If education is structured properly in the future sometime (in our perfect world), that we'll have these kind of activities that there won't need to be the standardized test because the activity itself will be the actual assessment, right?
- (53:11) What would you say about ways to apply these principles that are not necessarily game-based?
- (55:12) What are some of, you think, the biggest challenges that you see in your context in moving in or continuing to move in this direction, and also some of the biggest opportunities that you see for advancing the connected learning work?
