Sep
2014

Embracing Video Games for Interest-Powered Learning

How can playing video games lead to better student engagement? How can designing video games inspire better 21st-century skills and preparation for life beyond school? Join our conversations throughout the month as we unpack these questions and more!

Monthly Webinar Series

Video games promote "what I call 'situated and embodied learning' -- being able to solve problems with what you know, not just by knowing a bunch of inert facts." - James Paul Gee

Connected Learning: the why and what

About Connected Learning

Connected learning is when you’re pursuing knowledge & expertise around something you care deeply about, and you’re supported by friends & institutions who share & recognize this common passion or purpose. This video is the 1st in a series of 3 short films that explores why today's learners need a learning approach designed for our times.
Read more about connected learning>